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A Game Designer from Vermont who loves making worlds feel alive

Specializes in world and level design

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Level Design | Team of 8 | Unity - PC | 2023

A turn based strategy game in which you make your way through a city of villains as you and your team strive to become the best of them all, accidentally become heroes along the way.

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Level Design | Team of 10 | Unity - PC | 2023

A roguelike game in which you make your way through a randomly selected series of rooms on an intergalactic train invaded by aliens, fighting through and collecting upgrades as you play.

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Level Design | Team of 18 | Unity - PC | 2024

A four player action party game where you run, dig, and burrow around maps as a mole trying to collect as many gems as possible with the goal of becoming the most notorious thief!

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Icons and UI I designed and created for the Molementum game, a game project completed as part of my Game Studio III class at Champlain College.

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2023

A project to create different design patterns and color schemes for winter jackets for my Form and Color course at Champlain College. I took photos from around Burlington Vermont along with some general references from nature to pull unique color palettes from.

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A project to create different color schemes for Sneakers for my Form and Color course at Champlain College. The sneaker structure and pattern were taken from photos online which I then converted into line art in Adobe Illustrator.

2023
2024
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